Poison is a unique and rare type that bypasses all weaknesses and resistances. Īnd if the same unit is hit by a positive effect- ' takes 50% less damage from all attack types', this means the unit will take 13% damage from cutting attacks (hardcore resistance). This system in-game is based around multipliers.įor example, a unit that has cutting damage value at 25% (strong resistance) is also hit by a negative effect - ' takes 50% more damage from all attack types', this means the unit will take 37,5% damage from cutting attacks (moderate (weaker) resistance). There are exceptions in values for certain units.
Neutral values are grey, 75% is considered neutral as it can't really be called a resistance in the game.
Weaknesses are marked with yellow color where as Resistances are light blue (moderate) and red (strong). Higher values mean weaknesses where as lower values mean resistances.Ī damage value of 50% means the unit will take half incoming damage from an attack because it lowers the default multiplier from 1 (100%) to 0,5 (50%).Ī value of 200% means the unit will take double damage because it increases the default multiplier from 1 (100%) to 2 (200%). Think of every unit taking standard full damage (100%) from every attack type.